INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx.It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process. This interactive storybook does not use or require a virtual reality headset. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx. This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. Now, over two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx. Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life.
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